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We $laughter Noobs

A Dedicated Assault Cube Clan

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    W$N Birthday Party!!!!!!!!

    Deebz
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    W$N Birthday Party!!!!!!!! Empty W$N Birthday Party!!!!!!!!

    Post by Deebz Tue Feb 09, 2010 9:31 pm

    Its W$N`s Birthday on the 29th of this month. W$N is going to be 2 years old Smile. Since the clan was born on a leap year, our official birthday is only once every 4 years lol. Since the 29th wont come for another 2 years, we need to have a party on the 28th. So we would like everyone to join us in the W$N Birthday server for this party, and i will make a special map rotation for this occasion. Hope to see everyone there Smile

    Here is the amazing map rotation i put together for that day Smile :


    ac_sniper-city: 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_sniper-city:13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_conference : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_conference :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_ore :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
    ac_ore : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_parkour : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_parkour :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_midnight: 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_midnight:13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_dioura :11:10: 1: 5:11: 0 // tosok, 10 minutes, 5..11 players
    ac_dioura :10: 6: 1: 7: 7: 1 // osok, 6 minutes, 7 players
    ac_gravel : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_gravel :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_iceroad : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_iceroad :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_alcove :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
    ac_alcove : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_riverside :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
    ac_riverside : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    sp_new_cinemas: 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    sp_new_cinemas:13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_ghost_town : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_ghost_town :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_culvert : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_culvert :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_fracht : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_fracht :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_derb : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_derb :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    des_armybase : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    des_armybase :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_victorian : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
    ac_victorian :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
    ac_halflife3 : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_halflife3 :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    apollo_castle : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
    apollo_castle :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
    kc_dam : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    kc_dam :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_rock : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_rock :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    kc_rust : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    kc_rust :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_industries : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_industries :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_nogarden : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_nogarden :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_power : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
    ac_power :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
    ac_nest : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_nest :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_casa : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_casa :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_strike : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_strike :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_gothic :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
    ac_house : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_house :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_iran : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_iran :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_werk : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_werk :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    apollo_desertcity_3.1 : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    apollo_desertcity_3.1 :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_hq : 0:10: 1: 4: 7: 1 // tdm, 10 minutes, 4..7 players
    ac_hq : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
    ac_egypt : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_egypt :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_riverdry : 5:12: 1: 6:10: 1 // ctf, 12 minutes, 6..10 players
    ac_riverdry :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_bunker : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_bunker :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    apollo_arabicnight1.4 : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    apollo_arabicnight1.4 :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_oasis : 0:10: 1: 4: 7: 1 // tdm, 10 minutes, 4..7 players
    ac_oasis :11:10: 1: 7: 0: 0 // tosok, 10 minutes, 8.. players
    ac_western : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_western :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_avenue : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_avenue :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_zanka : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_zanka :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_sunset : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
    ac_sunset :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
    ac_western : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_western :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_complex : 0:10: 1: 3:13: 0 // tdm, 10 minutes, 3..13 players
    ac_shine : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_shine :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    apache : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    apache :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_aqueous : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
    ac_aqueous :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
    ac_dimp : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
    ac_dimp : 0:10: 1: 4: 7: 0 // tdm, 10 minutes, 4..7 players
    seafight : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    seafight :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_elevation :15: 8: 1: 2: 5: 2 // ktf, 8 minutes, 2..5 players
    ac_elevation : 5:12: 1: 6:10: 1 // ctf, 12 minutes, 6..10 players
    ac_elevation :14:10: 1:11:14: 0 // tktf, 10 minutes, 11..14 players
    ac_edifice : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    svn_arabian : 5:12: 1: 6:10: 1 // ctf, 12 minutes, 6..10 players
    svn_arabian :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_italy : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_italy :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_douze : 9: 8: 1: 0: 5: 0 // lss, 8 minutes, 0..5 players
    ac_avenue : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_avenue :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_mines :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
    ac_mines : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
    ac_mines :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
    ac_outpost : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_outpost :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_fabrik : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_fabrik :14:10: 1:11:14: 0 // tktf, 10 minutes, 11..14 players
    ac_desert3 : 5:12: 1: 4:10: 1 // ctf, 12 minutes, 4..10 players
    ac_desert3 :14:10: 1:11: 0: 0 // tktf, 10 minutes, 11.. players
    ac_gridlock : 5:12: 1: 4:10: 1 // ctf, 12 minutes, 4..10 players
    ac_gridlock :14:10: 1:11: 0: 0 // tktf, 10 minutes, 11.. players
    ac_predator : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_predator :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_crashed : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
    ac_crashed :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_base : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_base :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
    ac_desert2 : 0:10: 1: 3: 7: 2 // tdm, 10 minutes, 3..7 players
    ac_desert2 :13:10: 1:11: 0: 0 // htf, 10 minutes, 11.. players
    ac_stockade1.3 : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
    ac_stockade1.3 :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players


    // Change this file to make the map rotation different and add more..
    // do only use standard maps and maps from your packages/maps/servermaps folder!


    Last edited by Deebz on Thu Feb 18, 2010 1:11 pm; edited 3 times in total
    Jenosider
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    Post by Jenosider Wed Feb 10, 2010 2:38 am

    loved it last year ill be there =)
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    Post by Biscuit Wed Feb 10, 2010 3:03 am

    what time? Razz
    Deebz
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    Post by Deebz Wed Feb 10, 2010 10:37 am

    The server will be up all day, so whenever u have time, come and play on it
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    Post by Skip Wed Feb 10, 2010 2:45 pm

    Ill see you all there Very Happy
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    Post by Shockwave Wed Feb 10, 2010 4:40 pm

    LoL Nice WSN *-*"
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    Post by Deebz Fri Feb 12, 2010 3:41 pm

    check out the maprotation for the party in the original post above Smile
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    Post by Deebz Thu Feb 18, 2010 1:09 pm

    If there is any maps that are missing that you guys would like to see played, let me know and i will put them up. I had to get some of the maps from people in irc, like the original ac_house, and des_armybase. Thank You grenadier Smile
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    Post by Alchemyst Thu Feb 18, 2010 6:09 pm

    i'll be there
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    Post by TiNy|E$U| Wed Feb 24, 2010 10:58 am

    Can i join or no because im not in the clan yet.
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    Post by Deebz Wed Feb 24, 2010 4:28 pm

    Anyone can come Smile
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    Post by TiNy|E$U| Wed Feb 24, 2010 6:45 pm

    sweeeeeeet
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    Post by Alchemyst Thu Feb 25, 2010 4:53 pm

    can't wait in three days!!!!
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    Post by Alchemyst Sat Feb 27, 2010 2:52 pm

    nice guys it's tomorrow!
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    Post by Alchemyst Sat Feb 27, 2010 2:54 pm

    it is tomorrow right guys?
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    Post by Deebz Sat Feb 27, 2010 3:15 pm

    Tomorrow is the party, so strap on ur ammo belts and let's frag Smile
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    Post by Alchemyst Sat Feb 27, 2010 9:11 pm

    lol lets do this
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    Post by Deebz Sun Feb 28, 2010 11:14 am

    The Server is up and already filled after 5 min. lol. Happy Birthday W$N!!!!!! 2 years of fragging Smile
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    Post by TiNy|E$U| Sun Feb 28, 2010 2:20 pm

    i dont see it Sad

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