Here is the amazing map rotation i put together for that day :
ac_sniper-city: 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_sniper-city:13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_conference : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_conference :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_ore :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
ac_ore : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_parkour : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_parkour :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_midnight: 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_midnight:13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_dioura :11:10: 1: 5:11: 0 // tosok, 10 minutes, 5..11 players
ac_dioura :10: 6: 1: 7: 7: 1 // osok, 6 minutes, 7 players
ac_gravel : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_gravel :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_iceroad : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_iceroad :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_alcove :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
ac_alcove : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_riverside :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
ac_riverside : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
sp_new_cinemas: 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
sp_new_cinemas:13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_ghost_town : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_ghost_town :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_culvert : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_culvert :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_fracht : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_fracht :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_derb : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_derb :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
des_armybase : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
des_armybase :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_victorian : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
ac_victorian :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
ac_halflife3 : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_halflife3 :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
apollo_castle : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
apollo_castle :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
kc_dam : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
kc_dam :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_rock : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_rock :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
kc_rust : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
kc_rust :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_industries : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_industries :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_nogarden : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_nogarden :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_power : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
ac_power :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
ac_nest : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_nest :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_casa : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_casa :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_strike : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_strike :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_gothic :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
ac_house : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_house :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_iran : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_iran :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_werk : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_werk :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
apollo_desertcity_3.1 : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
apollo_desertcity_3.1 :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_hq : 0:10: 1: 4: 7: 1 // tdm, 10 minutes, 4..7 players
ac_hq : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
ac_egypt : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_egypt :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_riverdry : 5:12: 1: 6:10: 1 // ctf, 12 minutes, 6..10 players
ac_riverdry :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_bunker : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_bunker :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
apollo_arabicnight1.4 : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
apollo_arabicnight1.4 :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_oasis : 0:10: 1: 4: 7: 1 // tdm, 10 minutes, 4..7 players
ac_oasis :11:10: 1: 7: 0: 0 // tosok, 10 minutes, 8.. players
ac_western : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_western :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_avenue : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_avenue :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_zanka : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_zanka :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_sunset : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
ac_sunset :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
ac_western : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_western :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_complex : 0:10: 1: 3:13: 0 // tdm, 10 minutes, 3..13 players
ac_shine : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_shine :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
apache : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
apache :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_aqueous : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
ac_aqueous :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
ac_dimp : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
ac_dimp : 0:10: 1: 4: 7: 0 // tdm, 10 minutes, 4..7 players
seafight : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
seafight :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_elevation :15: 8: 1: 2: 5: 2 // ktf, 8 minutes, 2..5 players
ac_elevation : 5:12: 1: 6:10: 1 // ctf, 12 minutes, 6..10 players
ac_elevation :14:10: 1:11:14: 0 // tktf, 10 minutes, 11..14 players
ac_edifice : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
svn_arabian : 5:12: 1: 6:10: 1 // ctf, 12 minutes, 6..10 players
svn_arabian :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_italy : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_italy :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_douze : 9: 8: 1: 0: 5: 0 // lss, 8 minutes, 0..5 players
ac_avenue : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_avenue :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_mines :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
ac_mines : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
ac_mines :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
ac_outpost : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_outpost :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_fabrik : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_fabrik :14:10: 1:11:14: 0 // tktf, 10 minutes, 11..14 players
ac_desert3 : 5:12: 1: 4:10: 1 // ctf, 12 minutes, 4..10 players
ac_desert3 :14:10: 1:11: 0: 0 // tktf, 10 minutes, 11.. players
ac_gridlock : 5:12: 1: 4:10: 1 // ctf, 12 minutes, 4..10 players
ac_gridlock :14:10: 1:11: 0: 0 // tktf, 10 minutes, 11.. players
ac_predator : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_predator :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_crashed : 5:12: 1: 5: 0: 0 // ctf, 12 minutes, 5.. players
ac_crashed :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_base : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_base :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_desert2 : 0:10: 1: 3: 7: 2 // tdm, 10 minutes, 3..7 players
ac_desert2 :13:10: 1:11: 0: 0 // htf, 10 minutes, 11.. players
ac_stockade1.3 : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_stockade1.3 :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
// Change this file to make the map rotation different and add more..
// do only use standard maps and maps from your packages/maps/servermaps folder!
Last edited by Deebz on Thu Feb 18, 2010 1:11 pm; edited 3 times in total
Tue Apr 09, 2013 7:26 am by Ale
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